

An arrow will occur when you click on it. Walk forward / backward: How far you walk each turn is based on Movement Speed which is affected by your agility rating. For details about battle trance, see Swords and Sandals 3 Battle Trances. For details see Swords and Sandals 3 Alignment.Ĭlick on the defensive stance to have +20% defensive bonus of that round and +2 battle trance. This will give you certain benefits on experience/gold and new combat action. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. For details see Swords and Sandals 3 Taunt. What action you do after you press "taunt" is random. The default of hit chance vs opponent of the same level is: 94% (Quick attack), 70% (Normal/Charge attack), 47% (Power attack). For details see Swords and Sandals 3 Sound Weapons. However you may use it as a way to move fast forward.Ĭombat attack for sound weapons are distinguished from melee and ranged weapons. You cannot hit your opponent if you are too far away.

It has a chance to tear your opponent's arms/legs in the middle of the game.Other attacks take points of your opponent's armour first, then HP. Critical and grievous hits take points off your opponent's health directly, i.e. It has a chance of doing critical (double) or grievous (triple) damage to your opponent.has 47% hit chance by default, and always do maximum damage.For example if you attack with a sword that does 4-8 damage, the attack will take a random number between 4 and 8 points of damage. Normal attack has 70% hit chance by default, and deal damage anywhere from minimum damage to maximum damage. Unlike the game instructions says, Quick attacks can in fact be dodged but cannot be parried.has 94% hit chance by default, and always do minimum damage.
